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Arcade control panel mame
Arcade control panel mame






arcade control panel mame

The tab and service buttons will be behind the cash box door, and i guess i'll use a shifted function for tab whilst i'm setting the cab up, So i'd need to label all the shifted buttons, so i may as well have a couple of admin buttons.Įxit deffinately, pause very handy, and a coin button for when i dont want to pop a token in the mech (like when playing something with a coin up to continue feature, and i'm out of tokens and have never got so far before) Then 'gaaaaaaazz, i did what you said, pressed P1 start and xx button, but that didnt work, so i tried P1 start and i hit every other button there was, and now it wont do anything' change the fire button assignment (one of my friends likes to play bubble bobble with joystick up as jump, as opposed to button 2 as jump, but i guess i could make up an i-pac keycode reasignment file to load when that awkward player comes roundĪye, i know about the mini-pac's shift feature,īut like has been said, it'll soon get annoying to hear every 2 minutes 'gaaaaazz, i dont like this game, how do i get rid of it and try another one again' The only reason i wanted the admin buttons easily accessable was for the time when i want to make a single quick change to a game, i.e. 2 more admin functions i could use in there? (origionaly had volume buttons in there, but i now have a dial on the front of the cp box to control the volume) I have 4 spaces in there, so i'd have TAB for entering settings, F2 for entering service mode in games that support it, erm.

arcade control panel mame

which will only be for when i'm setting the machine up, once it's set up those buttons wont be used, so i rekon having them in the coin box is best, If i think about it, i only want the admin buttons on the cp so they are easy to get at. I know i'll deffo want an exit button, prolly pause, Or i could put the buttons back in the coin box like the cab had origionaly,

arcade control panel mame

No kids will ever play this machine, dont have any friends with kids, but if i did, there's a key switch on the cab, not sure what it was for on the origional game (golden tee) but i could run the commons from admin switches via the key switch, so when it's off, pressing those buttons wont do a thing anyway, but they are handily placed for getting into the config settings to change the difficulty of a game or change other dip switches and button assignments. I've also been thinking of putting in a double pole change over button which will switch 2 of the fire buttons connections to the mouse button inputs on the mini-pac, so i dont need dedicated mouse buttons, but can press the switch, then use 2 of the fire buttons as left and right mouse buttons, to be used with the trackball for altering things on the cab without the need to pull a mouse out.ĭoes this sound like a silly idea? the button to activate the mouse buttons would be up by the admin buttons, so not in the way, and it'll iliminate to show it's active.

arcade control panel mame

i deffo want an escape and tab switch, pause could be handy i guess, but are there any other admin buttons that would benefit from a dedicated switch? (yes i know i can do it all with the shift function on the mini-pac, but i want dedicated admin buttons) I put 4 on my cp as that's how many small switches i pulled from my cab, they used ro work the test switch, volume and that,īut i am struggeling to think what i'd use 4 for. you have to push the button inside the mounting bezel to activate it, no chance of hitting an admin button by mistake) I'm re-thinking my control panel design a little,Ītm i have 4 admin buttons, they are small round buttons about 20mm diamiter, i've found some nice flush ones that would look even better on my panel (i.e.








Arcade control panel mame